
Navigating the virtual, technological is quite different from doing so in the real world. Communication technologies have yet to have a dramatic impact on the way in which circulation through spaces/cities happens and can be enacted. The next few posts will explore the circulation in the real and virtual worlds. We shall seek to understand what we can learn from games, internet mapping and other various forms of navigation and (hopefully) how it can inform a new way to interact/navigate the real world.
The above image is an attempt at trying to understand the pathways available within the game "Heroes of Might and Magic 5". The diagram explains itself with the key in the top left corner. Particular to the platforms of these games is that their is only really one successful outcome, and how you get there is controlled to some degree, within the game we can only chose from a limited number of paths to take.
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