SYDNEY 2030
WAR
War and technology are the primary drivers of the built urban environment, this project is an investigation of how war in the virtual environment can change the form and interactions that currently take place in Sydney. In 2030 virtual gamers will play a part in reconfiguring/building the real environment of the Sydney CBD.
GAMING
Gaming in the virtual environment is a relatively new kind of interaction, it utilises the new technologies of our contemporary world. Whilst gaming environments often reflect the real world, technological and virtual environments have yet to have a major impact on the way the urban environment is built. As our interactions in the virtual /information world become more ubiquitous the virtual world our investigation seeks to formulate how the virtual will change the fabric of Sydney in 2030.
RUPTURES (glitches)
Gaming environments involve areas of extremely high activity and low activity. This will be observed and mapped, then implied/imposed/juxtaposed into Sydney 2030.
TECHNOLOGICAL and SOCIAL DEVELOPMENT
The current rate of technological development in unsustainable. The cost of new technology will be beyond most people in 2030. As a result groups will band together assembling older technology (think the PCs we use today) to virtually and actually navigate and affect the space of the city. The processing power required to be involved in this enviroment will grow, but the cost of these new processors will be far too expensive for anyone but really rich.
The supremely rich people and groups will be major players in the new world.
(Human RELATIONSHIPS)
It will be possible for people to participate from their PC in China or their mobile phone in Circular Quay. These relationships will develop in two types, those that engage in physical face-to-face interaction and those that engage in a completely virtual environment. The hybred form of these two relationships will be the most common and involve a number of interactions;
DEVICE
Two aspects will develop;
1. Prior to 2030, wireless technology develops and as a result device will slowly disappear. Peoples’ obsession with object will transfer to symbols and signs that identifies them with social and commercial groups. (think logos and words that you can pull on and off easily).
2. As people are forced to recycle old computers, mobile phones etc an aesthetic and fashion culture revolving around “retro” will develop. (Suitcase style 1980 mobile phones will be cool, apple laptops that we have today will be cool again. Successfully advertised products of today will reappear as cool in 2030). This will be juxtaposed/combined with a new generation of savy inventors who primarily recycle old bits of technology to interact in the new virtual and physical world AND more importantly, each other. These people will be highly resourceful and intelligent, their ability/potential to upset/sabotage the rich at sporadic moments is huge.
PEDESTRIAN
1. Walking through Sydney 2030 will be a different experience, spaces will be influenced by “the game”, for cars and people the city will be a far more dangerous place.
2. As people walk through the physical sites of Sydney they can interact in the real and virtual environment.
SUSTAINABILITY
There will be far less cars in Sydney, as a result pedestrian activity (in the real and virtual) will be the predominate form of transport in the city.
The rising cost of resources means that only the rich will be able to afford access to the advanced new technologies.
No comments:
Post a Comment